1Department of Biological Sciences, Northern Arizona University, Flagstaff, Arizona 86011; and 2Department of Neuroscience, University of Minnesota Medical School, Minneapolis, Minnesota 55455
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ABSTRACT |
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Nishikawa, Kiisa C., Sara T. Murray, and Martha Flanders. Do arm postures vary with the speed of reaching? For reaching movements in one plane, the hand has been observed to follow a similar path regardless of speed. Recent work on the control of more complex reaching movements raises the question of whether a similar "speed invariance" also holds for the additional degrees of freedom. Therefore we examined human arm movements involving initial and final hand locations distributed throughout the three-dimensional (3D) workspace of the arm. Despite this added complexity, arm kinematics (summarized by the spatial orientation of the "plane of the arm" and the 3D curvature of the hand path) changed very little for movements performed over a wide range of speeds. If the total force (dynamic + quasistatic) had been optimized by the control system (e.g., as in a minimization of the change in joint torques or the change in muscular forces), the optimal solution would change with speed; slow movements would reflect the minimal antigravity torques, whereas fast movements would be more strongly influenced by dynamic factors. The speed-invariant postures observed in this study are instead consistent with a hypothesized optimization of only the dynamic forces.
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INTRODUCTION |
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Soechting and colleagues (1995) showed that the
final arm posture at the end of a reach could be predicted from the
initial posture by assuming that kinetic energy (a dynamic,
force-related parameter) was minimized. Although the kinetic energy of
fast movement is greater than the kinetic energy of slow movement, this
hypothesis predicts the same final posture when comparable movements
are performed at a wide range of speeds. This is because the
dynamically optimal posture depends only on the geometry of the mass
distribution of the arm, with arm movement following the path of least
inertial resistance. However, despite the excellent fit of the
experimental data to this dynamic prediction, the study of Soechting et
al. (1995)
was limited to movements at the subjects' preferred speed
(~100 cm/s peak velocity), and whether the prediction also holds for
slower speeds remained to be tested.
As illustrated schematically in Fig.
1A, there is a trade-off
between the quasistatic and the dynamic components of the forces involved in producing reaching movements. The quasistatic (antigravity) contribution (Fig. 1A, shaded line) dominates at slow
speeds, and the dynamic component (solid line) becomes more important at higher speeds (see also Atkeson and Hollerbach 1985;
Hollerbach and Flash 1982
). If slow movements were
primarily governed by an optimization of antigravity torques and fast
movements were dominated by an optimization of dynamic torques, then
the final posture should change with speed. The final arm plane (the
plane formed by the shoulder, elbow, and wrist) should approach a
vertical arm plane at the slowest speeds because this is the posture
that minimizes the antigravity torques at the shoulder (0-intercept in
Fig. 1B).
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The purpose of this study was to test whether the arm follows the same
path and reaches the same final posture for a range of movement speeds.
Although speed invariance has been reported for planar arm movements
(Atkeson and Hollerbach 1985; Flanders et al.
1996
; Soechting and Lacquaniti 1981
), we are
aware of no study of speed effects on arm postures for movements to
targets in three-dimensional (3D) space. A secondary purpose of this
study (as discussed subsequently) was to attempt to repeat the
demonstration of a dramatic dependence of final posture on initial
posture for remembered (as well as visible) target locations.
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METHODS |
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Four subjects (2 male, 2 female) participated in these experiments and gave their written consent to all experimental procedures, as approved by the University Human Subjects Committee. The purpose of the experiment was unknown to the subjects. The only instructions given were the starting location, ending location, and desired speed ("fast," F; "normal," N; or "slow", S). The first subject was instructed that fast meant to move as fast as he could, whereas (to avoid dynamic overshoots) the other subjects were instructed to move faster than normal but not quite as fast as possible. The seated subjects held a pen-shaped stylus at the initial target and moved the tip to the final target when a tone was heard. Subjects were asked to refrain from bending the wrist (holding a pen tends to reinforce this instruction). All targets were indicated by 1 × 1 cm fluorescent markers, weighted, and suspended from the ceiling. Accuracy was not emphasized, and subjects tended to stop just short of the target without hitting it.
Arm movements began or ended at one of five target locations (Table
1). These locations were chosen based on
the results of Soechting et al. (1995). Of the 5 × 4 × 3 possible combinations of starting location, ending location, and
movement speed, only 15 were covered during the experiments. These were
Left to Center (F, N, and S), Upper Right to Center (F, N, and S),
Lower Right to Upper Left (F, N, and S), Upper Left to Lower Right (F,
N, and S), Upper Right to Left (F), Lower Right to Center (N), and Upper Left to Center (N). We analyzed each of the conditions where the
target combination was covered at all three speeds (the first 4 target
combinations listed previously). The extra movements were included in
the experimental design to prevent subjects from memorizing target
locations in the first ("virtual target") part of the experiment.
Subject 1 performed five repetitions of each movement type, whereas the
other subjects performed seven repetitions. All trials were presented
in random order.
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For each subject, the experiment consisted of two parts. First, the subject reached for a "virtual" final target, which was removed from view <1 s before the tone. In the second part, the subject reached for a "real" target, which was present during the entire movement. For each part, we analyzed a sample [n = 4 × 3 × (5 or 7 repeats)] of four target combinations at three speeds. Thus we analyzed a total of 60-84 trials per subject for each part of the experiment.
Arm movements were videotaped at 60 fields/s with two video cameras (VP110, MotionAnalysis). Spherical reflective markers were placed on the right arm of each subject at the shoulder, elbow, wrist, and also at the tip of the pen. The location of the markers in 3D space was computed in each field during the arm movements. Arm posture was calculated from the x-, y-, and z-coordinates of the shoulder, elbow, and wrist markers; hand path curvature was taken from the pen marker. The time of movement end was judged from the tangential velocity of the pen.
The most economical (in terms of number of variables) way to define arm
posture for a given hand location is the parameter , which specifies
the angle that the normal (p) to the plane of the arm makes
with the horizontal plane (Soechting et al. 1995
). Once
is determined, the shoulder angles (
= yaw angle,
= upper
arm elevation, and
= angle of humeral rotation) are uniquely
determined, and the elbow angle (
) depends only on the distance of
the target (or hand) from the shoulder. Path curvature was quantified
with a standard index representing the maximum perpendicular distance
of pen tip from a straight line from path beginning to end divided by
the length of this straight line (Atkeson and Hollerbach
1985
). Index of curvature typically has a
counterclockwise-clockwise sign convention with values of ±0.5
representing semicircles. However, because in this study paths were in
3D and speed effects were very small, we used unsigned values
multiplied by 100% (thus a semicircle would have 50% curvature).
The final posture of the arm and curvature of the hand path were regressed against "speed" separately for each target combination and each subject. Speed was measured as the peak tangential velocity of the pen and ranged on a continuum from ~20 to 300 cm/s, despite instructions to move at only three speeds. As illustrated schematically in Fig. 1B, significant positive regression coefficients for the plots of arm posture versus peak velocity would be taken as evidence for an effect of speed.
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RESULTS |
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In both the real- and virtual-target conditions, all subjects
showed a pattern of final arm planes that consistently differed according to the initial arm posture. Figure
2 illustrates these results for subject
1. When the subject reached from the Upper Right target (Up/R) to the
real Center target (Ctr), final arm planes ranged from 35 to 47°.
Likewise, for these same target locations but with virtual targets, the
final arm planes ranged from 36 to 51°. However, when the subject
reached from the Left target (L) to the Ctr target, final arm planes
ranged from 12 to 20° for the real targets and from 9 to 24° for
virtual targets. Thus final arm plane was dependent on the initial
posture of the arm. The pattern of variation was very similar to that
seen previously for real targets (Soechting et al. 1995)
and now can be seen for virtual targets as well.
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In contrast to the large and consistent influence of initial position, there was relatively little influence of movement speed on the progression of the orientation of the arm plane (Fig. 2). In this figure, movement times have been normalized, and the peak velocity of each trial is represented by color, with the red line being the fastest, yellow to blue representing intermediate speeds, and gray, brown, and black being the slowest. Although one can observe some dynamic overshoot for the fastest movements (red traces), in most cases movements of different speeds follow a similar series of postures.
In moving from the L target to the virtual Ctr target (Fig. 2,
bottom right panel), the variation in final arm planes
across fast and slow movements was statistically significant
(P < 0.01) for subject 1. This result is tabulated in
Table 2, which also summarizes the
relation between final arm plane and peak velocity for all four
subjects and all eight conditions [nonsignificant (P > 0.05) regression coefficients are in parentheses, highly significant
(P < 0.01) coefficients are in boldface type].
Subject 1 also showed significant speed effects for the Lower Right
(Dwn/R) to the real Upper Left target (Up/l, P < 0.01)
and for the Up/R to the real Ctr target and the Dwn/R to the virtual
Up/l target (both P < 0.05). These significant slopes,
however, were quite shallow and were both negative and positive,
ranging from 0.04 to +0.03°/cm/s. Negative slopes run opposite to
the predictions for total force (dynamic + antigravity)
optimization (Fig. 1B). In the four other movement
conditions listed here, slopes for subject 1 ranged from 0.00 to ± 0.01°/cm/s and were not significantly related to peak velocity
(P > 0.05).
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Figure 3 shows plots of final arm plane
versus peak velocity for all subjects for movements involving Up/R,
Ctr, and L targets. Again one can see that the final posture at the Ctr
target differed depending on the initial target. For the movement from
the Up/R to the real Ctr target (Fig. 3, top left panel),
only subject 1 () showed a significant speed effect, but it was
negative instead of positive (P < 0.05, see Table 2).
For the movement from the Up/R target to the virtual Ctr target (Fig.
3, bottom left panel), all subjects showed a positive
correlation, but only subject 2 (
) showed a significant speed effect
(P < 0.01, see Table 2). As summarized in Table 2, for
a given movement condition, typically one or two subjects showed a
significant speed effect, but significant slopes were shallow and often
differed in sign. In the most extreme cases (subject 2: +0.05; subject
4:
0.05), a threefold speed increase (from 50 to 150 cm/s) was
accompanied by a variation of 5° (0.05°/cm/ s × 100 cm/s) in the
spatial orientation of the arm plane, but both negative and positive
values were observed. The average variation (across subjects and
conditions) for a threefold speed increase was +0.09°. This is well
within measurement error and is negligible compared with the 20-30°
variation with initial posture.
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We also looked for a relation between movement speed and curvature of the hand path. Averaged index of curvature values ranged from 4.2 (±0.2)% to 15.6 (±1.0)% for the various target combinations and subjects and did not differ significantly depending on whether the target was real or virtual (t-tests, P > 0.05). Regression results are summarized in Table 3. For the movement from the Up/R to the real Ctr target, only subject 3 had a significant speed effect (P < 0.01). In contrast, all subjects except subject 3 showed a significant speed effect (P < 0.05) for the movement from the Up/R to the virtual Ctr target. As was the case for the arm plane data, significant correlations could be negative or positive. In most (25/32) cases the regression coefficients were not significantly different from zero (parentheses in Table 3).
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In one sense this lack of evidence for speed effects amounts to
acceptance of the null hypothesis (that movement speed has no effect on
final arm plane or path curvature). Therefore we computed the power of
our statistical analyses to reject the null hypothesis when it is false
(Zar 1996). In our analysis, we performed eight
independent tests (four movements toward both virtual and real targets)
of the null hypothesis for each subject and each dependent variable
(final arm plane and path curvature). The average power for an
individual subject ranged from 75 to 86%. However, because we
performed eight independent tests with (scientifically) the same null
hypothesis, the power of the entire analysis is greater than the power
of any individual test. Thus we also used Fisher's combined
probability test (Sokal and Rohlf 1995
) and found that
the combined power was >95%.
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DISCUSSION |
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The current results are consistent with the idea that the control
of reaching involves an optimization in the specification of the
dynamic forces but not the antigravity forces. First, we showed that
the dynamic-only prediction of Soechting et al. (1995) also held for
"virtual" targets (i.e., targets removed and remembered just before
the subject started to reach). More importantly we showed that, in
contrast to the large, predictable effect of initial posture on final
posture, there was no systematic effect of movement speed.
The optimization study of Soechting et al. (1995) was in the same
spirit as others that minimized changes in torque, muscle force, or
muscle activation (e.g., Alexander 1997
; Uno et
al. 1989
; Yamaguchi et al. 1995
). In most other
experimental and optimization studies, the arm movement was confined to
one plane, and thus the orientation of the plane of the arm was not a
variable. On the other hand, the approach used by Soechting did not
yield a prediction of hand-path curvature (as discussed by
Soechting and Flanders 1998
). Nevertheless, we confirmed
that 3D curvature did not show any consistent variation with speed, in
consonance with previous descriptions of speed invariance for 2D
curvature (Atkeson and Hollerbach 1985
; Flanders
et al. 1996
; Soechting and Lacquaniti 1981
).
Kinetic optimizations such as those discussed above can be contrasted
with results suggesting that kinematic features (e.g., hand path or
joint angles) are under direct control. For example, the early results
of Soechting and Flanders (1989a,b
) suggested that arm posture (i.e.,
joint angles) at the end of a reaching movement is a simple function of
3D target location (a mapping between kinematic variables). These
experiments included only one initial arm posture and one speed and
therefore could not assess whether final posture was also influenced by
other factors. When these same authors (Soechting et al.
1995
) later showed a large effect of initial posture on final
posture, there was a major difference between the two experiments;
Soechting and Flanders (1989a
,b
) based their conclusions on the results
of a virtual-target condition, whereas Soechting et al. (1995)
used
only real, visible targets. The current demonstration that predictions
of Soechting et al. (1995)
also apply to the virtual-target condition
suggests that the conclusions of Soechting and Flanders (1989a
,b
)
regarding the largely kinematic nature of a sensorimotor transformation should be amended to include a sizable influence of kinetic factors. Thus this conclusion is now seen to apply to both visually- and memory-guided pointing. Whether it is also true for movements that
involve grasping remains to be determined.
Historically, the phenomenon of speed-invariant hand paths was
taken as evidence for kinematic planning. If movement is planned and
controlled as a series of static postures (Bizzi et al.
1992; Feldman 1966
), time can simply be scaled
to achieve a range of speeds. More recent work, however, suggests that
force generation is also an important consideration in movement
planning (Gomi and Kawato 1996
) and may be subject to
optimal control algorithms (Alexander 1997
;
Soechting and Flanders 1998
; Soechting et al. 1995
; Uno et al. 1989
; Yamaguchi et al.
1995
). However, we show here (Fig. 1) that, if the optimization
algorithm is applied to the "total force package," this speed
invariance is lost (see also Alexander 1997
).
The apparent contradiction of conserved kinematics under force-based
control might be reconciled by hypothesizing two separate force drives
that can be separately scaled (Atkeson and Hollerbach 1985; Flanders and Herrmann 1992
;
Hollerbach and Flash 1982
) and differentially optimized
(Soechting et al. 1995
) to achieve a family of invariant
paths and postures at various speeds. One drive would control the
antigravity torques, and the other would control the dynamic
(speed-dependent) torques. However, in spite of this possible
explanation, which drive(s) is (are) optimized and the exact nature of
the optimization criterion (or criteria) have remained unresolved.
In this study, an optimal control scheme minimizing antigravity torques
would predict that subjects should keep the plane of the arm near
vertical (0 degrees in Figs. 2 and 3), regardless of the initial or
final hand locations. Instead, subjects held the arm in a way that
tended to minimize only the dynamic torques, as predicted by the
optimization algorithm of Soechting et al. (1995). As shown in Fig. 1,
if the two drives were together optimized (i.e., minimum dynamic + antigravity torques), the optimal solution would change with speed.
This might be disadvantageous from the perspective of kinematic
planning and control because the visual-spatial aspects of arm
movements would change with speed (e.g., as movement becomes faster
during learning). From this perspective it seems fortunate that only
the dynamic solution appears to be optimized by the controller. This
allows arm movements to exhibit the same spatial properties over a wide
range of speeds.
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ACKNOWLEDGMENTS |
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We thank our subjects for their time and Dr. J. F. Soechting for helpful comments.
This work was supported by National Institute of Neurological Disorders and Stroke Grant NS-27484 to M. Flanders. K. C. Nishikawa's sabbatical was supported by National Science Foundation Grant IBN-9809942.
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FOOTNOTES |
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Address for reprint requests: M. Flanders, 6-255 Millard Hall, Physiology Dept., University of Minnesota, Minneapolis, MN 55455.
The costs of publication of this article were defrayed in part by the payment of page charges. The article must therefore be hereby marked "advertisement" in accordance with 18 U.S.C. Section 1734 solely to indicate this fact.
Received 3 December 1998; accepted in final form 4 February 1999.
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REFERENCES |
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