Behavioral observations and computer simulations of blue crab movement to a chemical source in a controlled turbulent flow
School of Biology, Georgia Institute of Technology, Atlanta, GA 30332-0230, USA
* Author for correspondence (e-mail: marc.weissburg{at}biology.gatech.edu)
Accepted 5 August 2002
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Summary |
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Key words: blue crab, Callinectes sapidus, chemo-tropotaxis, rheotaxis, navigation, odor, turbulence
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Introduction |
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In this paper, we address mechanisms employed by animals when challenged by
the second problem. Understanding this process is complicated by the fact
that, at scales above a few centimeters, chemicals are dispersed by turbulent
flows of wind or water and the resulting distribution patterns are complex and
unpredictable on the relevant temporal and spatial scales. It is now widely
appreciated that turbulent mixing is such that animals cannot simply follow
the average gradient because large fluctuations in turbulent plumes force
animals to sample for long time periods in order to estimate average
concentrations accurately (Jones,
1983; Murlis,
1986
; Murlis and Jones,
1981
; Webster and Weissburg,
2001
; Wright,
1958
). Other hypotheses have been proposed, and among the most
prominent is that animals make use of flow direction information in
conjunction with information derived from odor properties. One whiff of the
appropriate chemical indicates that there is a source upwind or upstream.
Extensive research using male moths locating females has provided evidence
to support this general idea, and suggested more specific models
(Arbas et al., 1993;
Belanger and Arbas, 1998
;
Mafra-Neto and Cardé,
1998
; Murlis et al.,
1992
; Vickers,
2000
). However, these studies are difficult because it is
impractical to visualize chemical stimuli in the air and correlate behavioral
with stimulus patterns. By contrast, visualization of chemical tracers in
water can now be carried out with high resolution using fluorescent dyes,
lasers and video cameras. Furthermore, flying insects face very different
problems from walking animals, and aquatic environments may impose different
constraints than air.
These considerations led us to study the behavioral mechanisms by which
blue crabs move to the source of food odors. In particular, we suspected that
these relatively large and slow-moving crustaceans might employ spatial
comparisons between receptors on different appendages to gain information that
is not available to a flying insect. Such information, possibly in conjunction
with odor-triggered movement upstream, is thought to underlie strategies that
blue crabs and other crustaceans use to navigate in turbulent odor plumes to
find a source (Atema, 1996;
Grasso et al., 2000
;
Weissburg and Zimmer-Faust,
1993
).
Our specific objectives were to observe the behavior of crabs in a well-defined hydrodynamic environment, observe the pattern of chemical distribution under the same conditions, and test computer models simulating hypotheses about how the chemosensory behavior of aquatic crustaceans is controlled.
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Materials and methods |
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Fluid dynamics measurements took place in a fully developed, uniform open channel flow of freshwater established in a 1.07 m wide, 24.4 m long tilting flume with a rectangular cross-section and smooth bed. This flume provided more precise control over the flow conditions, but was not designed for use with seawater, preventing its use in behavioral trials. Average velocity in the flume was 50 mm s-1 and the flow depth, H, was 200 mm. Flow was uniform in depth to within 0.3 mm for a distance of at least 12 m upstream of the measurement location. The turbulent boundary layer over the bed had a friction velocity, U*, equal to 3.55 mm s-1, indicating that the conditions were very similar to those under which the crab behavior was observed.
The plume source for both fluid physical and behavioral studies consisted of a brass 4.7 mm diameter nozzle with a brass fairing attached to minimize the flow perturbation. The effluent velocity matched the channel flow velocity, thus creating an iso-kinetic source. For the data presented here, the nozzle was located 25 mm above the floor of the flume.
Chemical concentration records
Long time-histories of instantaneous concentration fields were obtained by
planar laser-induced fluorescence (PLIF). The source effluent contained 519
µg l-1 of Rhodamine 6G that was made to fluoresce using a
horizontal laser sheet. The laser sheet was located 25±1 mm above the
bed of the flume, which approximates the position of the antennules of the
crabs and intersects their legs. Video records of 1024x1024 pixels were
acquired at a frame rate of 10 Hz and processed to obtain accurate
representations of concentration in the range 0-104 µg l-1 at
each position of a 1008x1018 array.
In order to obtain sufficient spatial resolution (1 mm), the camera was
focused on a 1 m square field of view, and three different camera positions
were combined to obtain a record of 6000 images with 1024x1860 pixels
covering a field of view of 1.0x1.9 m. This procedure produces artifacts
at the two boundaries between the three camera fields of view (because the
three records were made at different times), but this does not appear to
affect the performance of these simulations. Further details of the
acquisition and processing of concentration measurements may be found in
Webster and Weissburg (2001)
and Webster et al. (2002
).
Animals
Male and female blue crabs Callinectes sapidus L. were collected
using baited traps from habitats adjacent to Dickson Bay, Panacea, FL, USA
(latitude 30°00'N, longitude 84°22'W; Gulf Specimen
Supplies). Crabs were captured from February 2000 through September 2001,
shipped to Atlanta, kept in communal tanks (artificial seawater 28-32 p.p.t.,
24-27°C), and tested within 20 days of collection. In the laboratory,
animals were maintained on a 12 h: 12 h light:dark cycle, and fed freshly
thawed shrimp and squid ad libitum. We withheld food from blue crabs
approximately 12 h prior to testing to ensure that the animals were not
satiated and to standardize hunger level.
Behavioral testing
Blue crabs were moved carefully to the flume and placed in a Plexiglas box
(27.2 cmx19.5 cmx16.5 cm, lengthxwidthxheight) with a
plastic grate (1 cm2 grid) forming the front door and rear panel.
This design enabled the flow to penetrate the box freely while keeping the
crab in a known starting position. Animals were placed in the box for a 15 min
acclimation period prior to the introduction of the stimulus. The stimulus
consisted of a solution made by soaking 7 g l-1 of intact shrimp in
flume water for 30 min and was introduced as previously described. Trials
lasted for a maximum 15 min but were terminated if the crab failed to exit the
start box within 5 min after the door was raised, if the crab found and
grabbed at the source, or if the crab walked upstream of the odor source
(Weissburg et al., 2002).
The behavior of crabs in the odor plume was recorded on videotape using a
low-light-sensitive CCD camera mounted approximately 2 m above the working
section of the flume, which corresponded to a resolution of approximately 5 mm
per pixel. Trials were performed in near-darkness (light intensity <<1 lux)
because field observations indicate peaks in foraging activity occur in the
early morning and evening periods (Clarke
et al., 1999). Animals were unresponsive to visual stimuli during
the trials. Each animal was tracked using two red-light-emitting diodes in a
self-contained unit affixed to the dorsal carapace. The diode backpack was
approximately 6 cmx2 cmx1 cm (lengthxwidthxheight) and
weighed 25 g, which is less than 10% of the weight of crabs typically used in
our study (300-350 g). The backpack had no detectable effect on crab movements
(M. Weissburg and T. Keller, unpublished observations) and kinematic
parameters of tracking crabs reported here are similar to that of previous
studies using animals without backpacks
(Weissburg and Zimmer-Faust,
1994
). The centroid of each light was calculated using Motion
AnalysisTM software in each frame, generating a 60 Hz time series of
x-y pixel values for each light. These x and y
pixel locations were smoothed using a moving average algorithm (window size=3)
and every 12th frame was extracted to produce a 5 Hz time series.
Time seriespixel data were then converted to real world distances using
a calibration function.
Computer simulations
The general simulation software has been described
(Dusenbery, 2001). A major
element of this software is reasonable representation of noise in both sensory
inputs and motor outputs. Care was also taken that information about its
position was not used by the searcher. The only directional reference was to
flow direction.
Simulating turbulent flows at the appropriate scales is impractical, so the
video records of odor plumes entrained in turbulent flow (described above)
were used for the stimulus field. With the frame rate of 10 Hz and flow of 50
mm s-1, parcels of fluid travel 5 pixels, on average, between
frames. This would produce an unrealistic jumping of stimulus parcels between
frames. Fortunately, the flow is nearly uniform at this scale and a linear
interpolation between frames smoothed the flow without distorting the odor
properties. This is consistent with Taylor's hypothesis, which states that
over small spatial and temporal scales, bulk flow simply advects scalar
distributions without changing their structure
(Tennekes and Lumley, 1972).
The simulation was run with a time step representing 0.02s (5 steps per
frame), so that on average the flow only moved one pixel between steps. Each
run (with 1-1000 searchers) was started at a randomly chosen frame. The record
of 6,000 frames was treated as an endless loop, which produced a rare temporal
discontinuity when going from frame 6000 to frame 1.
The basic model (which was thought to most closely represent a crab) had ten chemical sensors distributed evenly around a circle of 50 mm radius (representing sensors on the walking legs and antennules) and a sensor indicating flow direction. Each chemical sensor reported the value of 1 pixel (small integration radius) or the average value of all pixels within a radius of 15.5 mm (large integration radius). We also used a variety of simpler sensor configurations to explore the effects of sensor number, size and position on navigational performance. Integration over time was not extended beyond the step time of 0.02 s.
To emulate the behavioral experiments, all searchers started 1.5 m downstream of the source. The searcher did not move unless chemical stimulation reached a threshold level, which corresponded to a 0.003 dilution of the source solution. The searcher's speed of locomotion was limited to 150 mm s-1, the maximum speed attained by crabs in behavioral trials of odor tracking. Reaching the source was defined as `contacting' it by coming within a 55 mm center-to-center distance.
Individual searchers were simulated for up to 20,000 steps (400 s of simulated time) for generating tracks to compare with individual crabs. The statistical success of large numbers of searchers was calculated using simulations that were usually run for 1500 steps (30 s), which is three times longer than necessary for success.
We simulated crab search in this study by adding flow direction sensory
capabilities to a previous tropotaxis model
(Dusenbery, 2001). The
searcher moved in a given time step only if stimulated and then at maximum
speed. Thus the direction of locomotion was the primary behavior controlled by
stimulation. The commanded direction (the direction of vector D) was
based on two components: chemical gradient and flow direction. A vector
C, pointing in the direction of higher chemical stimulation, was
determined by one of two alternative models. In the best-receptor model, the
vector direction was that of the most highly stimulated sensor, and had a
magnitude proportional to the strength of stimulation of this receptor. In the
center-of-gravity model, the vector was identical to a vector from the
geometric center to the center of mass, where mass is proportional to the
stimulation of each of the sensors. If only one sensor is stimulated, both
models produce the same result; otherwise they usually generate somewhat
different vectors. A vector F of identical magnitude pointing in the
upstream direction (except for noise in flow direction; see below) is also
generated. The desired direction of movement at each time step is therefore
determined by a weighted sum of these two vectors:
D=wF+(1-w)C, where the weight
w varies from 0 to 1 in different simulations but is fixed for a
particular individual.
Noise was incorporated in a manner parallel to what was done in previous
simulations of tropotaxis (Dusenbery,
2001). Adding an individual bias and a temporal component modified
each determination of flow and chemical gradient directions. The bias
(constant for each individual but different for different individuals) and the
temporal component (selected anew at each time step) were both random samples
from a Gaussian distribution of mean zero and standard deviation (S.D.) equal
to 0.01 of a revolution (3.6°). With the geometry assumed and this degree
of bias, a searcher always commanded to move upstream had a 0.40 chance of
contacting the source. Noise levels for all parameters were set to 0.01 (1%
S.D.), which was found to give good fit to experimental data for cells moving
in smooth chemical gradients (Dusenbery,
2001
).
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Results |
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Performance of simulation models
An example of a simulated searcher in the chemical plume is shown in
Fig. 1. This illustrates the
variation of plume signal structure and the relative spatial sampling ability
of the simulated 10-sensor crab-like searcher.
|
The performance of simulations varied with different weightings of rheotaxis (using flow direction information) and tropotaxis (using chemical gradient information) (Fig. 2). Performance was excellent with intermediate weightings, and all searchers reached the source in close to the minimum possible time. However, there was a very sharp decline in performance with weightings below 0.5, and no searcher reached the source. Observation of the simulations in progress revealed that, with low weightings, searchers follow blobs of chemical stimuli downstream (see Fig. 3A). Weightings above 0.8 produced large variations in success, with some searchers reaching the source in minimal time while others never reached it. Observation of the simulations in progress revealed that, with these high weightings, searchers move upstream but some contact the source and some are off to the side (see Fig. 3B). This result is not surprising given that searchers with a high bias in flow direction sensing will veer laterally as they move upstream and miss the source.
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Comparison of the two plots in Fig. 2 shows very little difference between the performance of models using the best-receptor and center-of-gravity methods of determining gradient direction.
We compared the results of the basic searcher model discussed above with simulations employing other sensor configurations to examine hypotheses about the importance of sensor number, location and area of integration. A two-sensor model was tested as the simplest that can provide any spatial comparison. (This might correspond to a comparison between two opposite legs). A three-sensor model was chosen as the simplest that can resolve all directional ambiguities. All models were tested with two integration areas corresponding to a single pixel (approximately 1 mm diameter) and the largest radius that avoided overlap of integration regions in the 10-sensor array (31 mm diameter). As before, the previous models all used the same radius for the array (100 mm diameter) and thus had the same spacing between sensors. In addition, a two-sensor model was tested with the array reduced to 31 mm diameter, the minimum that avoided overlap of the integration areas of the two sensors when the larger integration area was used. (This might correspond to a comparison between two adjacent appendages, such as the pair of antennules.)
Surprisingly, different sensor configurations did not alter the basic results concerning the effects of rheotaxis weightings (Fig. 4). Performance fell off rapidly outside the 0.5-0.8 range of rheotaxis weights for all searcher models. With any weighting within this range, at least 70% of searchers reached the source within 10,000 time steps (Fig. 4A,B). However, the median time taken to reach the source varied 20-fold (Fig. 4C,D). All models with the large integration areas outperformed all those with the small integration areas. In addition, models with more sensors were better than those with fewer, especially for those with the small integration areas. For the two-sensor models, there was little difference between the two array sizes. We again see that the center-of-gravity models were not superior to the best-sensor models (Fig. 4).
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Comparison of real and simulated crabs
We analyzed the path kinematics of 14 tracks each from real crabs that
successfully located the odor source, and from simulated crabs using the
center-of-gravity model (10 sensors, large integration radius) with rheotaxis
weights of 0.7 and 0.5. The success rate of the artificial searchers was 100%,
somewhat higher than that of real crabs (see above). In simulations with high
rheotaxis weightings, searchers found the source in 10.1±0.1 s (mean
± S.E.M.), which is about the minimum possible time (given the assumed
speed limit). Simulations with weights of 0.5 had search times averaging
35.6±7.6 s, suggesting their performance levels were comparable to that
of real crabs (see above).
In addition to the similarity in overall behavior, the fine-scale details of locomotory kinematics in simulated crabs strongly resembled the movements of real animals. Typical trajectories of both real and simulated crabs were characterized by relatively straight paths from the starting point to the source (Fig. 5). In general, none of groups produced tracks with any dramatic excursions from the plume centerline, although simulations with lower rheotaxis weightings exhibited more abrupt directional changes. Searchers maintained fairly steady progress towards the source and large velocity fluctuations were common in both along-stream and cross-stream components, particularly for crabs and simulations with low rheotaxis weightings (Fig. 6). The latter showed more saltational movement than either crabs or simulations with high rheotaxis weightings. Bouts of motionlessness or sluggish movement in simulations with low rheotaxis weightings were associated with relatively large directional changes (Fig. 5, correlation coefficient 0.4). Real crabs occasionally moved downstream in pursuit of the odor plume. In simulations with weightings greater than 0.5, the computer algorithm resulted exclusively in upstream movement, although with lower weightings, downstream movement was common (Fig. 3).
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We used a variety of statistical measurements to quantify further the differences in movement between real and virtual searchers. Simulated searchers relying more on rheotaxis moved significantly faster and took a more direct path to the odor source than did either simulations with low rheotaxis weightings or real creatures tracking shrimp metabolites (Fig. 7). Simulated searchers with high rheotaxis weightings never paused during locomotion, which distinguished them from the other two groups. However, high variance in motionless periods displayed by crabs obscured any clearly defined trend and the resulting difference among groups is marginally significant.
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It may seem surprising that some virtual crabs show few stopping bouts when one rule of the algorithm is for them to stop in the absence of odor stimulation. Since these animals maintained close proximity to the plume centerline, they experienced odor loss only very rarely, so that there were few intervals where movement velocity was zero. By contrast, virtual crabs with high rheotaxis weightings and high bias in flow direction sometimes deviated far from the centerline, where they experienced longer periods in the absence of odor, causing them to cease locomotion. Simulations with rheotaxis weightings of 0.5 apparently followed individual odor features off of the plume centerline, where they ceased movement for short periods of time in which odor was absent (Fig. 3).
Interestingly, real versus simulated crabs modulated their behavior differently as they traversed up the plume (Table 1). When we divided the tracking area into three equal regions, based on distance downstream from the source, the analysis indicated that the walking velocity of live crabs decreased as they progressed towards the source, but there was no consistent change of speed in the simulations. Both real and simulated searchers showed a decrease in their average distance from the plume centerline as they approached the source. Real crabs were generally farther away from the centerline at any given distance downstream than were simulations with high rheotaxis weightings.
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The most dramatic differences between the performance of real and simulated crabs are seen in the distributions of speed and directional changes (Fig. 8). The velocity distribution for real animals is relatively uniform, with a modest peak at an intermediate value. The velocity distribution of simulations with high rheotaxis weightings show a single mode at nearly the maximal velocity, which is consistent with their extremely rapid, sustained movement towards the source. The velocity distribution of the simulations with low rheotaxis weighting was strongly bimodal, with peaks at both intermediate and high velocities. Intermediate velocities are the result of averaging motionlessness periods and intervals of movement at maximal speed. The low frequency of remaining stationary reveals that real and simulated crabs rarely went for long without stimulation.
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Distributions of turning angles reveal that, compared to real crabs, simulated animals with high rheotaxis weightings generally did not change course drastically, which is a function of their reliance on flow direction cues that are essentially invariant. In contrast, animals with a low rheotaxis weighting made more large-angle course corrections compared to the other two groups. The consequences of these different patterns are easily seen when examining the paths themselves (Fig. 5). As noted, the paths of the low-weighting simulations show dramatic directional changes and sudden bursts of locomotion interspersed with periods of near-stillness, whereas real crabs show more consistent movement and more gradual turning.
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Discussion |
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The present study appears to be the first report of performance comparable
to that of real animals when using a good representation of realistic stimulus
patterns in a turbulent flow. A few studies have tested specific algorithms
for solving the task of following a chemical stimulus dispersed in a turbulent
flow (Belanger and Arbas, 1998;
Grasso et al., 2000
; Ishida et
al.,
1996a
,b
;
Kuwana and Shimoyama, 1998
;
Russell et al., 1995
). These
studies employed either mechanical robots to implement the algorithm, or
computer simulations, and present valuable demonstrations that algorithms
produce successful tracking that can be implemented in hardware. Explicit
comparisons with the behavior of real organisms are rare, but generally the
performance of these artificial agents lags behind that of the creatures used
as their inspiration, which are primarily aquatic and terrestrial arthropods.
Unfortunately, few previous investigations contained realistic, naturally
relevant, quantified odor plumes, which complicates efforts to test the
adequacy of proposed mechanisms for solving problems that animals actually
face. Using an elegant simulation approach explicitly based on known
behavioral and physiological properties, Belanger and Arbas
(1998
) examined a variety of
models for pheromonal tracking in moths. Although simulations took place in a
simplified odor environment, their approach could, in principle, be used on
plume data sets similar to ours. Belanger and Willis
(1996
) address the use of
video-images of smoke plumes as a dynamic stimulus for simulating moth
orientation. In addition to the technical challenges discussed by these
authors, visualizing smoke plumes with conventional optics and illumination
results in an estimate of concentration that is integrated over the plume
volume at any given x,y location. This is a less accurate
representation of the stimulus pattern than is obtained using PLIF.
Grasso et al. (2000)
examined the performance of a robotic lobster mimic with simple odor sensing
mechanisms in a semi-natural odor environment. The robot mimic performed
poorly relative to lobsters, particularly in the farther reaches of the plume,
where a lack of upstream movement caused the robot to move outside of the
plume or simply hold station.
Weissburg et al. (2002)
simulated the performance of animals in turbulent odor plumes with the same
PLIF data as used here. The virtual searcher had three sensors and both the
sensor area and array size were varied systematically. Explicit comparisons of
kinematic parameters were not performed, but simulation search time and
success rate were similar to those of crabs in the same environment. The major
finding was that optimal performance depends on matching the array size and
integration area to the scale of the plume. Small array sizes and integration
areas result in reduced contact with the plume and an inefficient search,
whereas large integration areas erode the spatial contrast and also reduce
search success.
Simulation assumptions
The simulations demonstrate that a particular behavioral hypothesis can
perform as well as the animals. This, of course, does not prove that the
animals employ the same mechanism. In the present case, we have tested what we
believe is the simplest hypothesis consistent with known features of the
anatomy and behavior of blue crabs.
The assumed sensory capabilities are at least plausible. Several
crustaceans are known to have chemosensory hairs on their appendages
(Derby and Atema, 1982;
Reeder and Ache, 1980
;
Schmidt and Gnatzy, 1989
;
Weissburg, 2000
) and there is
evidence that chemosensors on the walking legs help blue crabs (T. Keller and
M. Weissburg, manuscript in preparation), and perhaps other crustaceans
(Devine and Atema, 1982
;
Moore and Atema, 1991
), move
to a source of food. The source of flow-direction information is less clear,
although crustaceans possess an abundant supply of mechanosensors
(Ebina and Wiese, 1984
;
Laverack, 1962
;
Schmitz, 1992
). Information
regarding flow probably originates from mechanosensory hairs on various body
surfaces that are stimulated by water movement, but might come from joint
sensors that respond to deflection caused by the flow acting on the body.
The simulation algorithm assumes that all sensors on the animal are
equivalent. This is the simplest model and is a logical starting point, but
may not be biologically realistic. Individual chemosensory neurons in
crustaceans vary in the suite of compounds that will elicit a response
(Derby and Atema, 1988).
Whether variation in neuronal sensitivity produces differences in sensitivity
or other response properties across appendages remains unknown for most
animals. Studies in the lobster H. americanus suggest that different
sensory appendages may have populations of neurons tuned to different
chemicals but similar levels of sensitivity
(Voigt and Atema, 1992
).
Future studies may be required as more data becomes available on physiological
properties of particular sensor populations or the relative contribution of
different sensory appendages to distance orientation.
Chemotaxis is valuable
The results demonstrate that a simple model combining rheotaxis (using flow
direction information) and tropotaxis (using chemical gradient direction
information) is sufficient to explain the observed crab behavior. Although
extensive studies of chemically mediated guidance in the American lobster
Homarus americanus have focused on extracting information from the
kinetics of the chemical signal (Atema,
1995), it has recently been argued that the nature of chemical
plumes requires more time than these animals take to acquire useful samples of
directional information (Grasso et al.,
2000
; Webster and Weissburg,
2001
). The efficacy of the simple mechanisms employed by our
simulations suggests there is no need to invoke sophisticated temporal
processing of signals in order to explain the navigational ability of crabs,
and perhaps of other aquatic animals.
The more sophisticated calculation of mean gradient direction across the array of sensors did not yield a superior performance to that obtained by simply choosing the direction of the most highly stimulated sensor (Figs 2, 4). This is particularly surprising for arrays with only two or three receptors. The lack of sensitivity to this difference probably results from the high levels of noise (intermittancy) in the signals, and is consistent with the notion that chemotaxis serves mainly to keep the animal near the plume centerline.
Perhaps the most valuable result of the simulations is the demonstration of
the importance of appropriate balance between moving upstream and moving
toward higher concentrations. This is consistent with other simulation
studies, which suggest that the absence of either chemical gradient or flow
information severely compromises performance
(Belanger and Arbas, 1998;
Grasso et al., 2000
). Although
our models performed well with a fairly broad range of weightings (0.5-0.8),
there were sharp declines in performance outside this range. The successful
model can be understood as using chemical information to stay directly
downstream of the source (correcting for fluctuations and errors in flow
direction) while using flow direction information to move towards the source.
This strategy keeps animals close to the centerline of the plume and allows
them to track the narrowing width of plume as they travel towards the source.
The sharp decline in performance at low weightings can be understood as the
result of the net effect of two opposite tendencies (to move downstream
following blobs of chemical stimuli and to move upstream as commanded by
rheotaxis). This sharp cutoff has been seen in numerous other simulations (not
shown), indicating that this result is surprisingly independent of where in
the video loop the simulation started.
One of the more interesting findings is that, although success is robust
over a range of weightings of chemical gradient versus rheotactic
information, there is considerable difference in the fine-scale kinematics of
virtual animals that vary in their reliance on flow information. In
particular, simulated crabs with lower rheotaxis weightings display behavior
that more strongly resembles the real organism. This similarity suggests that,
like the simulations in virtual plumes, animals in turbulent aquatic plumes
extract important information from the chemical signal, as opposed to simply
using odor to evoke movement that is guided by the perception of flow
direction. The importance of directional cues from odor signals has been
postulated previously on the basis of the different behaviors of aquatic
versus terrestrial arthropods. Flying moths, the archetypal example
of odor-tracking proficiency, are thought to be too small and fast to employ
spatial comparisons and generally display stereotyped directional changes as a
result of an endogenous motor program triggered by odor detection, but steered
using perception of flow (Vickers,
2000). This contrasts greatly with the behavior of animals such as
blue crabs, which display highly variable course trajectories that are assumed
to result from unpredictability in the structure of turbulent chemical plumes
(Moore and Atema, 1991
;
Weissburg and Zimmer-Faust,
1993
,
1994
).
Although the behavioral concordance of simulated searchers with
intermediate rheotaxis weightings (w0.7) and real animals is
encouraging, the differences may indicate important disparities between the
hypothesized and actual mechanisms. In particular, virtual crabs exhibit
bimodal movement velocities and more frequent course corrections than real
creatures. Our simulations included neither physical constraints on their
movement, nor latency in responding to odor features. Either factor may alter
some of the properties displayed by virtual searchers or robots
(Belanger and Arbas, 1998
;
Grasso et al., 2000
).
Spatial integration is valuable
The simulations indicate that the area over which each sensor integrates
the signal is quite important. Sensors integrating over a large area are more
likely to detect a signal and provide a more accurate indication of the
direction of the plume axis. In principle, integration could be performed by
summing the outputs of many sensors or by moving one sensor around rapidly.
Since the crabs do not move their appendages rapidly and they are covered with
many sensory hairs, the summation method is most likely. Although it is not
clear what value of integration radius would best emulate the crabs, we expect
that it would fall between the two values we used in the simulations.
Unfortunately, basic anatomical information that could be used to assess the
degree of integration of crustacean chemical sensors is lacking. Most studies
examining projections of olfactory neurons focus on how neural substrates
convey information about odor quality, not mechanisms relating to preservation
or encoding of spatial information.
The results displayed in Fig. 4 demonstrate that more sensors are better, as expected. However the effect is most pronounced for sensors with small integration areas, where ten sensors reached the source in one-third less time than three sensors. With large integration areas, the effect was much smaller. This suggests that the main benefit of having more sensors is simply to increase the probability that one of the sensors detects a signal, rather than to increase the precision of determining the chemical gradient direction.
Other constraints on strategies for navigation
The observation that simulated animals with high rheotaxis weightings
perform more efficiently than real creatures does not lead us to believe that
we have, in fact, built a better crab. Rather, it is probably an indication
that this model works very well in our relatively simple odor environment,
which is not the only situation in which real creatures must be competent
trackers. Variation in the fluid environment and bottom topography in natural
flows will result in more complex plume features, such as large-scale
meanders, which are not present in our odor landscape. A heavy reliance on
flow direction weakens an animal's ability to use odor cues to move to the
plume centerline where it is most likely to continue receiving chemical
signals. This is a particularly severe problem where flow direction fluctuates
or the source is moving. We expect that adding such features to our stimulus
environment would increase the performance of strategies with greater reliance
on chemical information, such as we hypothesize that crabs employ.
Secondly, our simulated crabs have no internal mechanism for determining
that they have reached their goal, in contrast to real crabs that sense their
close proximity to the source. In fact, in our trials we have never observed
even the most excited blue crab to overshoot the source and have to backtrack.
Since the odor source is released iso-kinetically into the flow, distance
information must come from some odor signal characteristic, and a variety of
odor signal parameters may contain the necessary cues
(Atema, 1996;
Moore and Atema, 1991
;
Webster and Weissburg, 2001
).
Blue crabs may slow down as they approach their goal in order to acquire
better information on proximity to the source. Other animals
(Moore and Atema, 1991
), but
not simulations, display similar patterns. It appears from our observations
that moving to the location of a prey or mate may be easier than knowing the
goal has been reached, and that dividing, at least conceptually, the
navigation process into these distinct phases may be operationally convenient.
Incorporating mechanisms into our simulations that can account for the ability
of animals to stop once they have reached their goal is required to evaluate
potential constraints between processes that mediate movements towards,
versus stopping at, the source.
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References |
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